You'll be setting up a new alias for your house. You'll need to link each of the seven responses to the "I want to move" node to your new node (see wiki for how to do this).ģ) In your new node, change the topic (which is the player's line) to refer to your custom house ("I want us to move to YourHouse"): You don't need a voice for that, so no need to record new voice files.Ĥ) Still in the Quest Editor, go to Quest Aliases. ![]() You'll be doing the same thing in both places, so just repeat the following for each of them:Ģ) Copy the topic node for one of the other houses and paste them in the same topic area, Be sure to copy all seven response-infos for the seven voice types. + If your spouse has a trade, will let the find a job (I think - this is the part I didn't thoroughly test).ġ) Find the Quest/Relationship quest "RelationshipMarriageFIN." Go to Dialogue Views: you need to adds dialogue nodes to RelationshipMarriageFINMovingView and RelationshipMarriagePostWeddingView. + Get your spouse's AI to do things around the new house + Get your spouse to move to your new house ![]() I hope I've included enough detail for this mini-tutorial, but let me know if things don't work or if you have questions. If you're new to script or dialogue editing, check the CK Wiki out, for a good introduction. A couple of people have asked, so I thought I'd share what i did here. ![]() Getting the vanilla spouses to move in was a lot easier than I expected.
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